Added ModulLoader

This commit is contained in:
Mueller Wayan
2025-04-22 20:19:35 +02:00
parent 766b2e414b
commit 47ddfed9bc
43 changed files with 471 additions and 372 deletions
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\FireBird2D.Interfaces\Firebird2D.DataypesAndInterfaces.csproj" />
<ProjectReference Include="..\Firebird2D.Logger\Firebird2D.Logger.csproj" />
<ProjectReference Include="..\Firebird2D.Requirement\Firebird2D.Requirement.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Modules\Moduls.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>
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using Firebird2D.Datatypes;
using Firebird2D.Interfaces;
using Firebird2D.Logger;
using Firebird2D.Requirement;
using System.ComponentModel.DataAnnotations;
using System.Reflection;
using System.Xml.Serialization;
namespace Firebird2D.ModulLoading
{
public struct Modul
{
public ModuleType ModuleType { get; set; }
public string Name { get; set; }
public string RelativePath { get; set; }
}
[XmlRoot("Moduls")]
public class ModulList
{
[XmlArrayItem("Modul")]
public List<Modul> mods = [];
}
public class ModulLoader
{
private readonly IGame gameInstance;
private ModulList? modulList = null;
public ModulLoader(IGame gameInstance)
{
this.gameInstance = gameInstance;
}
public void LoadModules()
{
DeserialiseModulList();
if (modulList == null) return;
List<Modul> eventModul = modulList.mods.Where(m => m.ModuleType == ModuleType.EventSystem).ToList();
if (eventModul.Count > 1) GameLogger.GetInstance(0).Log("ModuleLoader", LogType.Warning, $"More then one EventModul defined first modul ist loaded");
if (eventModul.Count != 0)
{
try
{
Assembly eventAssembly = Assembly.Load(eventModul[0].RelativePath);
GameLogger.GetInstance(0).Log("ModuleLoader", LogType.Info, $"F{eventModul[0].Name} loaded.");
LinkEventAssembly(eventAssembly);
}
catch(Exception ex)
{
GameLogger.GetInstance(0).Log("ModuleLoader", LogType.Warning, $"Failed to load {eventModul[0].Name}, with exception {ex.Message}");
}
}
else
GameLogger.GetInstance(0).Log("ModuleLoader", LogType.Warning, $"More then one EventModul defined first modul ist loaded");
if (modulList.mods.Count == 0) return;
}
private void LinkEventAssembly(Assembly assembly)
{
Type? type = assembly.GetTypes().FirstOrDefault(t => typeof(IEventBus).IsAssignableFrom(t) && !t.IsInterface);
Require.NotNull(type,"type",0);
IEventBus? eventBus = Activator.CreateInstance(type) as IEventBus;
Require.NotNull(eventBus,"eventBus",0);
gameInstance.EventBus = eventBus;
}
private void DeserialiseModulList()
{
try
{
using (FileStream file = new FileStream("Modules/Moduls.xml", FileMode.Open))
{
XmlSerializer xmlSerializer = new XmlSerializer(typeof(ModulList));
modulList = (ModulList?)xmlSerializer.Deserialize(file);
}
}
catch(Exception ex) {
modulList = null;
GameLogger.GetInstance(0).Log("ModulLoader",LogType.Warning, $"Modul file not existing or invalid: {ex.Message}");
}
}
}
}
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<?xml version="1.0" encoding="utf-8" ?>
<Moduls>
<!--
<Modul>
<ModuleType>Plugin</ModuleType>
<Name>Logger</Name>
<RelativePath>Modules/Logger</RelativePath>
</Modul>
-->
</Moduls>