Change To OpenGL
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using Firebird2D.Interfaces.Actors;
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using Firebird2D.Rendering;
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using SFML.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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namespace Firebird2D.SceneSystem
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{
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public interface I_Scene
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{
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public string Name { get; }
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public I_PlayerActor Player { get; }
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public List<I_InteractableActor> Interactable { get; }
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public List<I_HitboxActor> Hitbox { get; }
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public List<I_Clickable> Clickables{ get; }
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public I_Scene BuildScene();
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public void DestroyScene();
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public void TickScene(double DeltaTime);
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public void RenderScene(Matrix4x4 projection, FirebirdShader shader, double deltaTime);
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public void addActor(I_BaseActor Actor);
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}
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}
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