Change To OpenGL
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@@ -14,7 +14,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("Firebird2D.SceneSystem")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+1862530728c1e8a071b3433fa73dc2e718564aec")]
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[assembly: System.Reflection.AssemblyProductAttribute("Firebird2D.SceneSystem")]
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[assembly: System.Reflection.AssemblyTitleAttribute("Firebird2D.SceneSystem")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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+1
-1
@@ -1 +1 @@
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ffde50b68845d46e7e332ff2939eedd28590d50aebc1c29f5e093979db7d30c9
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6762d2a349561327d2bc4a2e2b9507366dbbccdf5bd64ea413df6826c66a1a47
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+3
-1
@@ -8,6 +8,8 @@ build_property.PlatformNeutralAssembly =
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build_property.EnforceExtendedAnalyzerRules =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = Firebird2D.SceneSystem
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build_property.ProjectDir = C:\Users\wayan\source\repos\SFML_Test\Firebird2D.SceneSystem\
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build_property.ProjectDir = G:\Coding\Firebird2D\Firebird2D.SceneSystem\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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build_property.EffectiveAnalysisLevelStyle = 8.0
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build_property.EnableCodeStyleSeverity =
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