using Firebird2D.Rendering; using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace Firebird2D.DataypesAndInterfaces.EventArguments { public class FirebirdTickArgs : EventArgs { public double DeltaTime { get; private set; } public FirebirdShader Shader { get; private set; } public Matrix4x4 Projection { get; private set; } public FirebirdTickArgs(double deltaTime, FirebirdShader shader, Matrix4x4 projection) { DeltaTime = deltaTime; Shader = shader; Projection = projection; } } }