using SFML.Window; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Firebird2D.EventPipelines.EventArguments { public class FirebirdJoystickButtonEventArgs : JoystickButtonEventArgs { public InputEventType InputEventType { get; private set; } public FirebirdJoystickButtonEventArgs(JoystickButtonEvent e, InputEventType t) : base(e) { InputEventType = t; } } }