Files
Firebird_2D/Firebird2D/SceneSystem/Actors/I_BaseActor.cs
T
2025-02-23 14:29:32 +01:00

103 lines
2.3 KiB
C#

using SFML.Graphics;
using SFML.System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Firebird2D.SceneSystem.Actors
{
public enum ResizeMode
{
Resize,
DontResize,
CutImage
}
public enum AnchorPoint
{
topLeft,
topMiddle,
topRight,
bottomLeft,
bottomMiddle,
bottomRight,
LeftMiddle,
RightMiddle,
Center
}
public enum AnchorMode
{
stayInValue,
stayInRatio,
stayInPlace
}
public struct Anchors
{
public bool top;
public bool left;
public bool right;
public bool bottom;
AnchorPoint anchorPoint;
AnchorMode anchorMode;
public Anchors() : this(true, true, false, false, AnchorPoint.Center, AnchorMode.stayInValue) { }
public Anchors(bool top, bool left, bool right, bool bottom) : this(top, left, right, bottom, AnchorPoint.Center, AnchorMode.stayInValue) { }
public Anchors(bool top, bool left, bool right, bool bottom, AnchorPoint anchorPoint) : this(top, left, right, bottom, anchorPoint, AnchorMode.stayInValue) { }
public Anchors(bool top, bool left, bool right, bool bottom, AnchorPoint anchorPoint, AnchorMode anchorMode)
{
this.top = top;
this.left = left;
this.right = right;
this.bottom = bottom;
this.anchorPoint = anchorPoint;
this.anchorMode = anchorMode;
}
}
public interface IRenderable
{
public void Render(RenderWindow window);
}
public interface IUpdatable
{
void Tick(int timeDifference);
}
public interface IResizable : IRenderable
{
void Resize(int width, int height);
void OnWindowResize(int width, int height);
}
public interface I_BaseActor : IRenderable, IUpdatable, IComparable
{
public string Name { get; }
public ResizeMode resizeMode { get; set; }
public Anchors Anchors { get; set; }
public Vector2f Position { get; set; }
public Vector2f Size { get; set; }
public float Rotation { get; set; }
public int Z_Index { get; set; }
}
}