Inital Commit

This commit is contained in:
Mueller Wayan
2025-08-15 10:40:09 +02:00
commit d31b693fd2
521 changed files with 933 additions and 0 deletions
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// Fill out your copyright notice in the Description page of Project Settings.
#include "MyActorComponent.h"
// Sets default values for this component's properties
UMyActorComponent::UMyActorComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
}
// Called when the game starts
void UMyActorComponent::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UMyActorComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}