Files
2025-08-15 10:44:29 +02:00

110 lines
3.0 KiB
C#

using Firebird2D.Datatypes;
using Firebird2D.DataypesAndInterfaces.Datatypes;
using Firebird2D.DataypesAndInterfaces.EventArguments;
using Firebird2D.DataypesAndInterfaces.Interfaces;
using Firebird2D.Interfaces;
using Firebird2D.Interfaces.Actors;
using Firebird2D.Rendering;
using Firebird2D.SceneSystem;
using Silk.NET.Input;
using Silk.NET.Maths;
using Silk.NET.OpenGL;
using Silk.NET.Windowing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace Firebird2D.Core
{
public class MainWindow
{
private IWindow renderWindow;
private IInputContext _inputContext;
private IKeyboard _keyboard;
private GL _gl;
private FirebirdShader _shader;
private Matrix4x4 _projection;
internal I_Scene? ActiveScene { set; get; }
private IEventBus eventBus;
private IKeyMapper keyMapper;
private IPipeline<FirebirdTickArgs> tickPipeline;
public MainWindow(Game game)
{
eventBus = game.EventBus;
keyMapper = game.KeyMapper;
}
public void Run()
{
WindowOptions opts = WindowOptions.Default;
opts.Size = new Silk.NET.Maths.Vector2D<int>(800, 600);
opts.Title = "Testtitle"; // TODO Title einstellbar
tickPipeline = eventBus.GetOrBuildPipeline<FirebirdTickArgs>(FirebirdSystemEventIds.Tick, this);
renderWindow = Window.Create(opts);
renderWindow.Load += OnLoad;
renderWindow.Render += OnRender;
renderWindow.Update += OnUpdate;
renderWindow.FramebufferResize += OnResize;
renderWindow.Run();
}
private void OnResize(Vector2D<int> newSize)
{
_projection = Matrix4x4.CreateOrthographicOffCenter(0, newSize.X, newSize.Y, 0, -1, 1);
}
private void OnUpdate(double dt)
{
tickPipeline.SendEvent(this,new FirebirdTickArgs(dt,_shader,_projection));
if (ActiveScene != null)
{
ActiveScene.TickScene(dt);
}
}
private void OnRender(double dt)
{
_gl.Clear(ClearBufferMask.ColorBufferBit);
_shader.Use();
_shader.SetMatrix4("projection", _projection);
if (ActiveScene != null)
{
ActiveScene.RenderScene(_projection, _shader, dt);
}
}
private void OnLoad()
{
_gl = GL.GetApi(renderWindow);
_gl.ClearColor(0.1f,0.1f,0.1f,1.0f);
_gl.Enable(GLEnum.Blend);
_gl.BlendFunc(GLEnum.SrcAlpha, GLEnum.OneMinusSrcAlpha);
_shader = new FirebirdShader(_gl, "shaders/vertex.glsl", "shaders/fragment.glsl");
_projection = Matrix4x4.CreateOrthographicOffCenter(0, renderWindow.Size.X, renderWindow.Size.Y, 0, -1, 1);
}
}
}