Files
2025-08-15 10:44:29 +02:00

16 lines
259 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTex;
uniform mat4 model;
uniform mat4 projection;
out vec2 TexCoord;
void main()
{
gl_Position = projection * model * vec4(aPos, 0.0, 1.0);
TexCoord = aTex;
}