33 lines
766 B
C#
33 lines
766 B
C#
using Firebird2D.SceneSystem.Actors;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Firebird2D.SceneSystem
|
|
{
|
|
public abstract class SceneGroup
|
|
{
|
|
public string? GroupName { get; protected set; }
|
|
|
|
public List<I_Scene>? Scenes { get; protected set; }
|
|
|
|
public abstract I_Scene SceneChangeAnimation { get; protected set; }
|
|
|
|
public abstract void InitializeGroup();
|
|
|
|
public abstract I_Scene getStartingScene();
|
|
|
|
public I_Scene? Get_Scene(Type type)
|
|
{
|
|
if (type != typeof(I_Scene) || Scenes == null) return null;
|
|
|
|
return Scenes.FirstOrDefault(instance => instance.GetType() == type);
|
|
|
|
}
|
|
|
|
|
|
}
|
|
}
|