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# VS Code files for those working on multiple tools
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# JetBrains Rider
|
||||
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|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29806.167
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NeuronalNetworkLib", "NeuronalNetworkLib\NeuronalNetworkLib.csproj", "{0F576159-6F91-4902-8F29-B9C3C0477A39}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0F576159-6F91-4902-8F29-B9C3C0477A39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0F576159-6F91-4902-8F29-B9C3C0477A39}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0F576159-6F91-4902-8F29-B9C3C0477A39}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0F576159-6F91-4902-8F29-B9C3C0477A39}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {14E13FD8-414F-4623-B3C3-01EA7D096C22}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,24 @@
|
||||
using NeuronalNetworkLib.ActivisionFunctions.Interface;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.ActivisionFunctions
|
||||
{
|
||||
/// <summary>
|
||||
/// Booleanaktivierung alles grösser 0 = 1
|
||||
/// </summary>
|
||||
public class Booleanactivation : IActivationFunction
|
||||
{
|
||||
public float Activation(float input)
|
||||
{
|
||||
if (input <= 0) return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
public float Derivation(float input)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
using NeuronalNetworkLib.ActivisionFunctions.Interface;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.ActivisionFunctions
|
||||
{
|
||||
/// <summary>
|
||||
/// Pendelt werte zwischen -1 und 1 ein
|
||||
/// </summary>
|
||||
public class HyperbolicTanActivation : IActivationFunction
|
||||
{
|
||||
public float Activation(float input)
|
||||
{
|
||||
float Epx = MathF.Pow(MathF.E, input);
|
||||
float Enx = MathF.Pow(MathF.E, -input);
|
||||
|
||||
return (Epx - Enx) / (Epx + Enx);
|
||||
}
|
||||
|
||||
public float Derivation(float input)
|
||||
{
|
||||
float epx = 4 * (MathF.Pow(MathF.E, 2 * input));
|
||||
float enx = MathF.Pow((MathF.Pow(MathF.E, 2 * input) + 1), 2);
|
||||
return epx / enx;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using NeuronalNetworkLib.ActivisionFunctions.Interface;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.ActivisionFunctions
|
||||
{
|
||||
/// <summary>
|
||||
/// Ausgabe des Input Wertes
|
||||
/// </summary>
|
||||
public class IdentityActivation : IActivationFunction
|
||||
{
|
||||
public float Activation(float input)
|
||||
{
|
||||
return input;
|
||||
}
|
||||
|
||||
public float Derivation(float input)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.ActivisionFunctions.Interface
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface für Neuronaktivierungsfunktionen
|
||||
/// </summary>
|
||||
public interface IActivationFunction
|
||||
{
|
||||
/// <summary>
|
||||
/// Booleanaktivierung alles grösser 0 = 1
|
||||
/// </summary>
|
||||
public static Booleanactivation booleanactivation = new Booleanactivation();
|
||||
|
||||
/// <summary>
|
||||
/// Pendelt werte zwischen -1 und 1 ein
|
||||
/// </summary>
|
||||
public static HyperbolicTanActivation hyperbolicTanActivation = new HyperbolicTanActivation();
|
||||
|
||||
/// <summary>
|
||||
/// Ausgabe des Input Wertes
|
||||
/// </summary>
|
||||
public static IdentityActivation identityActivation = new IdentityActivation();
|
||||
|
||||
/// <summary>
|
||||
/// Giebt input wert aus wenn görsser Null ansonsten wird -0.1 ausgegeben (eigentlich null allerdings 0.1 besser für lernefeckt)
|
||||
/// </summary>
|
||||
public static ReLuActivation reLuActivation = new ReLuActivation();
|
||||
|
||||
/// <summary>
|
||||
/// Pendelt input wert zwischen 0 und 1 ein
|
||||
/// </summary>
|
||||
public static SigmoidActivation sigmoidActivation = new SigmoidActivation();
|
||||
|
||||
/// <summary>
|
||||
/// Aktivierungsfunktion Aktivieren
|
||||
/// </summary>
|
||||
/// <param name="input">Summe aller NeuronInputs</param>
|
||||
/// <returns>Wert des Neurons nach Aktivierungsfunktion</returns>
|
||||
public float Activation(float input);
|
||||
|
||||
/// <summary>
|
||||
/// Differential der Aktivierungsfunktion für Backpropagation
|
||||
/// </summary>
|
||||
/// <param name="input"></param>
|
||||
/// <returns></returns>
|
||||
public float Derivation(float input);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using NeuronalNetworkLib.ActivisionFunctions.Interface;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.ActivisionFunctions
|
||||
{
|
||||
/// <summary>
|
||||
/// Giebt input wert aus wenn görsser Null ansonsten wird -0.1 ausgegeben (eigentlich null allerdings 0.1 besser für lernefeckt)
|
||||
/// </summary>
|
||||
public class ReLuActivation : IActivationFunction
|
||||
{
|
||||
|
||||
public float Activation(float input)
|
||||
{
|
||||
if (input >= 0)
|
||||
{
|
||||
return input;
|
||||
}
|
||||
else
|
||||
{
|
||||
return -0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
public float Derivation(float input)
|
||||
{
|
||||
if (input >= 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using NeuronalNetworkLib.ActivisionFunctions.Interface;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.ActivisionFunctions
|
||||
{
|
||||
/// <summary>
|
||||
/// Pendelt input wert zwischen 0 und 1 ein
|
||||
/// </summary>
|
||||
public class SigmoidActivation : IActivationFunction
|
||||
{
|
||||
public float Activation(float input)
|
||||
{
|
||||
return 1 / (1 + MathF.Pow(MathF.E, -input));
|
||||
}
|
||||
public float Derivation(float input)
|
||||
{
|
||||
float epx = MathF.Pow(MathF.E, -input);
|
||||
float enx = MathF.Pow((1 + MathF.Pow(MathF.E, -input)), 2);
|
||||
return epx / enx;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
using System;
|
||||
|
||||
namespace NeuronalNetworkLib
|
||||
{
|
||||
public class NeuronalNetwork
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
using NeuronalNetworkLib.Neurons;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.Connection
|
||||
{
|
||||
public abstract class ConnectionAbstract
|
||||
{
|
||||
public abstract Neuron getNeuron();
|
||||
public abstract float getWeight();
|
||||
public abstract float getValue();
|
||||
public abstract void addWeight(float weightdelta);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using NeuronalNetworkLib.Neurons;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.Connection
|
||||
{
|
||||
public class ConnectionBatch : ConnectionAbstract
|
||||
{
|
||||
private Neuron _neuron;
|
||||
private float _weight;
|
||||
private float momentum = 0;
|
||||
private float weightadd;
|
||||
|
||||
public ConnectionBatch(Neuron neuron, float weight)
|
||||
{
|
||||
_neuron = neuron;
|
||||
_weight = weight;
|
||||
}
|
||||
|
||||
public override float getValue()
|
||||
{
|
||||
return _neuron.getvalue() * _weight;
|
||||
}
|
||||
|
||||
public override void addWeight(float weightdelta)
|
||||
{
|
||||
weightadd += weightdelta;
|
||||
|
||||
}
|
||||
|
||||
public void applyBatch()
|
||||
{
|
||||
momentum += weightadd;
|
||||
momentum *= 0.9f;
|
||||
_weight += weightadd + momentum;
|
||||
|
||||
weightadd = 0;
|
||||
}
|
||||
|
||||
public override Neuron getNeuron()
|
||||
{
|
||||
return _neuron;
|
||||
}
|
||||
|
||||
public override float getWeight()
|
||||
{
|
||||
return _weight;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using NeuronalNetworkLib.Neurons;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.Connection
|
||||
{
|
||||
public class ConnectionNormal : ConnectionAbstract
|
||||
{
|
||||
private Neuron _neuron;
|
||||
private float _weight;
|
||||
private float momentum = 0;
|
||||
|
||||
public ConnectionNormal(Neuron neuron, float weight)
|
||||
{
|
||||
_neuron = neuron;
|
||||
_weight = weight;
|
||||
}
|
||||
|
||||
public override Neuron getNeuron()
|
||||
{
|
||||
return _neuron;
|
||||
}
|
||||
|
||||
public override float getValue()
|
||||
{
|
||||
return _neuron.getvalue() * _weight;
|
||||
}
|
||||
|
||||
public override float getWeight()
|
||||
{
|
||||
return _weight;
|
||||
}
|
||||
|
||||
public override void addWeight(float weightdelta)
|
||||
{
|
||||
momentum += weightdelta;
|
||||
momentum *= 0.9f;
|
||||
_weight += weightdelta + momentum;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="LoadParameters\" />
|
||||
<Folder Include="Learnfunctions\" />
|
||||
<Folder Include="SaveParameters\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.NeuronalNetworks
|
||||
{
|
||||
class BatchNetwork
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
using NeuronalNetworkLib.ActivisionFunctions.Interface;
|
||||
using NeuronalNetworkLib.Connection;
|
||||
using NeuronalNetworkLib.Neurons;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.NeuronalNetworks
|
||||
{
|
||||
class BatchlessNetwork
|
||||
{
|
||||
private List<InputNeuron> inputNeurons = new List<InputNeuron>();
|
||||
private List<WorkingNeuron> outputneurons = new List<WorkingNeuron>();
|
||||
private List<WorkingNeuron> hiddenneurons = new List<WorkingNeuron>();
|
||||
private List<int> hiddenlayers = new List<int>();
|
||||
Random random = new Random();
|
||||
|
||||
|
||||
public WorkingNeuron CreateNewOutput()
|
||||
{
|
||||
WorkingNeuron output = new WorkingNeuron();
|
||||
outputneurons.Add(output);
|
||||
return output;
|
||||
}
|
||||
|
||||
public InputNeuron CreateNewInput()
|
||||
{
|
||||
InputNeuron input = new InputNeuron();
|
||||
inputNeurons.Add(input);
|
||||
return input;
|
||||
}
|
||||
|
||||
public void CreateHiddenLayer(int amount, IActivationFunction activationfunction)
|
||||
{
|
||||
for(int i= 0; i< amount; i++)
|
||||
{
|
||||
WorkingNeuron wn = new WorkingNeuron();
|
||||
wn.SetActiavtionFunction(activationfunction);
|
||||
hiddenneurons.Add(wn);
|
||||
}
|
||||
hiddenlayers.Add(amount);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
foreach(WorkingNeuron wn in outputneurons)
|
||||
{
|
||||
wn.Reset();
|
||||
}
|
||||
foreach(WorkingNeuron wn in hiddenneurons)
|
||||
{
|
||||
wn.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateFullMesh()
|
||||
{
|
||||
if(hiddenneurons.Count == 0)
|
||||
{
|
||||
foreach(WorkingNeuron wn in outputneurons)
|
||||
{
|
||||
foreach(InputNeuron inp in inputNeurons)
|
||||
{
|
||||
float weight = (float)random.NextDouble() * 10;
|
||||
wn.Addconnection(new ConnectionNormal(inp,weight));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int counter = 0;
|
||||
bool first = false;
|
||||
for(int j = 0; j < hiddenlayers.Count; j++)
|
||||
{
|
||||
if (!first)
|
||||
{
|
||||
for(int i = 0; i < hiddenlayers[j]; i++)
|
||||
{
|
||||
foreach(InputNeuron inp in inputNeurons)
|
||||
{
|
||||
float weight = (float)random.NextDouble() * 10;
|
||||
hiddenneurons[i].Addconnection(new ConnectionNormal(inp, weight));
|
||||
}
|
||||
}
|
||||
counter += hiddenlayers[j];
|
||||
first = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int i = counter; i < counter + hiddenlayers[j]; i++)
|
||||
{
|
||||
for(int h = counter - hiddenlayers[j - 1]; h < counter; h++)
|
||||
{
|
||||
float weight = (float)random.NextDouble() * 10;
|
||||
hiddenneurons[i].Addconnection(new ConnectionNormal(hiddenneurons[h],weight));
|
||||
}
|
||||
}
|
||||
counter += hiddenlayers[j];
|
||||
}
|
||||
}
|
||||
|
||||
foreach(WorkingNeuron wn in outputneurons)
|
||||
{
|
||||
for(int i = hiddenlayers[hiddenlayers.Count-1]; i < hiddenlayers.Count; i++)
|
||||
{
|
||||
float weight = (float)random.NextDouble() * 10;
|
||||
wn.Addconnection(new ConnectionNormal(hiddenneurons[i], weight));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.NeuronalNetworks
|
||||
{
|
||||
class WorkingNetwork
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.Neurons
|
||||
{
|
||||
public abstract class Neuron
|
||||
{
|
||||
public abstract float getvalue();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.Neurons
|
||||
{
|
||||
public class BiasNeuron : Neuron
|
||||
{
|
||||
|
||||
private float _Value;
|
||||
|
||||
public override float getvalue()
|
||||
{
|
||||
return _Value;
|
||||
}
|
||||
|
||||
public void setValue(float value)
|
||||
{
|
||||
_Value = value;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace NeuronalNetworkLib.Neurons
|
||||
{
|
||||
public class InputNeuron : Neuron
|
||||
{
|
||||
private float _Value;
|
||||
|
||||
public override float getvalue()
|
||||
{
|
||||
return _Value;
|
||||
}
|
||||
|
||||
public void setValue(float value)
|
||||
{
|
||||
_Value = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using NeuronalNetworkLib.ActivisionFunctions.Interface;
|
||||
using NeuronalNetworkLib.Connection;
|
||||
|
||||
namespace NeuronalNetworkLib.Neurons
|
||||
{
|
||||
public class WorkingNeuron : Neuron
|
||||
{
|
||||
private List<ConnectionAbstract> connections = new List<ConnectionAbstract>();
|
||||
private IActivationFunction activationfunction = IActivationFunction.identityActivation;
|
||||
private float _smalldelta = 0;
|
||||
private float _value = 0;
|
||||
private bool _valueClean = false;
|
||||
|
||||
/// <summary>
|
||||
/// Berechnet ausgabe wert mittels aller input und der Aktivierungsfunktion
|
||||
/// </summary>
|
||||
/// <returns>Ausgabewert des Neurons</returns>
|
||||
public override float getvalue()
|
||||
{
|
||||
if (!_valueClean)
|
||||
{
|
||||
float sum = 0;
|
||||
foreach(ConnectionAbstract c in connections)
|
||||
{
|
||||
sum += c.getValue();
|
||||
}
|
||||
_value = activationfunction.Activation(sum);
|
||||
_valueClean = true;
|
||||
}
|
||||
return _value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Giebt die Summe aller Inputs zurück wichtig für Learning
|
||||
/// </summary>
|
||||
/// <returns>Summe aller Inputs</returns>
|
||||
public float Getsum()
|
||||
{
|
||||
float sum = 0;
|
||||
|
||||
foreach (ConnectionAbstract c in connections)
|
||||
{
|
||||
sum += c.getValue();
|
||||
}
|
||||
|
||||
return sum;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Neue Connection zum Workingneuron hinzufügen
|
||||
/// </summary>
|
||||
/// <param name="c">Connection die hinzugefügt werden soll</param>
|
||||
public void Addconnection(ConnectionAbstract c)
|
||||
{
|
||||
connections.Add(c);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Berechnung der Outputabweichung
|
||||
/// </summary>
|
||||
/// <param name="should">Soll Output</param>
|
||||
public void CalculateOutputDelta(float should)
|
||||
{
|
||||
_smalldelta = should - getvalue();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rücksetzen des neurons für neuen lernvorgang
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
_smalldelta = 0;
|
||||
_valueClean = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Aktivierungsfunktion für neuron festlegen
|
||||
/// </summary>
|
||||
/// <param name="activationfunction">Activationfunktion für das Neuron</param>
|
||||
public void SetActiavtionFunction(IActivationFunction activationfunction)
|
||||
{
|
||||
this.activationfunction = activationfunction;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Smaldelta an hintere Ebene zurückgeben für messabweichungsberechnung
|
||||
/// </summary>
|
||||
public void BackpropagateSmallDelta()
|
||||
{
|
||||
foreach(ConnectionAbstract c in connections)
|
||||
{
|
||||
Neuron n = c.getNeuron();
|
||||
if (n is WorkingNeuron)
|
||||
{
|
||||
WorkingNeuron wn = (WorkingNeuron)n;
|
||||
wn._smalldelta += _smalldelta * c.getWeight();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deltalernrgel mit Backpropagation leraning
|
||||
/// Berechnung(Lernstärke(epsilon) * (Auswertungsabweichung(smalldelta) * ableitung Actfunktion(sumedereingänge)) * ausgang des Connectetn neurons)
|
||||
/// </summary>
|
||||
/// <param name="epsilon">Lernstärke</param>
|
||||
public void deltaleraning(float epsilon)
|
||||
{
|
||||
_smalldelta = _smalldelta * activationfunction.Derivation(Getsum());
|
||||
|
||||
for (int i = 0; i < connections.Count; i++)
|
||||
{
|
||||
float bigdelta = epsilon * _smalldelta * connections[i].getNeuron().getvalue();
|
||||
|
||||
connections[i].addWeight(bigdelta);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Betch activierung der Connections für Batchleraning Netzwerke
|
||||
/// </summary>
|
||||
public void ApplyBatch()
|
||||
{
|
||||
foreach(ConnectionAbstract c in connections)
|
||||
{
|
||||
if (c is ConnectionBatch)
|
||||
{
|
||||
ConnectionBatch cb = (ConnectionBatch)c;
|
||||
|
||||
cb.applyBatch();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Batchlearning is activated");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user