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This commit is contained in:
Müller Wayan
2025-03-18 18:45:44 +01:00
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# ---> VisualStudio
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29806.167
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NeuronalNetworkLib", "NeuronalNetworkLib\NeuronalNetworkLib.csproj", "{0F576159-6F91-4902-8F29-B9C3C0477A39}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0F576159-6F91-4902-8F29-B9C3C0477A39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0F576159-6F91-4902-8F29-B9C3C0477A39}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0F576159-6F91-4902-8F29-B9C3C0477A39}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0F576159-6F91-4902-8F29-B9C3C0477A39}.Release|Any CPU.Build.0 = Release|Any CPU
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SolutionGuid = {14E13FD8-414F-4623-B3C3-01EA7D096C22}
EndGlobalSection
EndGlobal
@@ -0,0 +1,24 @@
using NeuronalNetworkLib.ActivisionFunctions.Interface;
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.ActivisionFunctions
{
/// <summary>
/// Booleanaktivierung alles grösser 0 = 1
/// </summary>
public class Booleanactivation : IActivationFunction
{
public float Activation(float input)
{
if (input <= 0) return 0;
return 1;
}
public float Derivation(float input)
{
return 1;
}
}
}
@@ -0,0 +1,28 @@
using NeuronalNetworkLib.ActivisionFunctions.Interface;
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.ActivisionFunctions
{
/// <summary>
/// Pendelt werte zwischen -1 und 1 ein
/// </summary>
public class HyperbolicTanActivation : IActivationFunction
{
public float Activation(float input)
{
float Epx = MathF.Pow(MathF.E, input);
float Enx = MathF.Pow(MathF.E, -input);
return (Epx - Enx) / (Epx + Enx);
}
public float Derivation(float input)
{
float epx = 4 * (MathF.Pow(MathF.E, 2 * input));
float enx = MathF.Pow((MathF.Pow(MathF.E, 2 * input) + 1), 2);
return epx / enx;
}
}
}
@@ -0,0 +1,23 @@
using NeuronalNetworkLib.ActivisionFunctions.Interface;
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.ActivisionFunctions
{
/// <summary>
/// Ausgabe des Input Wertes
/// </summary>
public class IdentityActivation : IActivationFunction
{
public float Activation(float input)
{
return input;
}
public float Derivation(float input)
{
return 1;
}
}
}
@@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.ActivisionFunctions.Interface
{
/// <summary>
/// Interface für Neuronaktivierungsfunktionen
/// </summary>
public interface IActivationFunction
{
/// <summary>
/// Booleanaktivierung alles grösser 0 = 1
/// </summary>
public static Booleanactivation booleanactivation = new Booleanactivation();
/// <summary>
/// Pendelt werte zwischen -1 und 1 ein
/// </summary>
public static HyperbolicTanActivation hyperbolicTanActivation = new HyperbolicTanActivation();
/// <summary>
/// Ausgabe des Input Wertes
/// </summary>
public static IdentityActivation identityActivation = new IdentityActivation();
/// <summary>
/// Giebt input wert aus wenn görsser Null ansonsten wird -0.1 ausgegeben (eigentlich null allerdings 0.1 besser für lernefeckt)
/// </summary>
public static ReLuActivation reLuActivation = new ReLuActivation();
/// <summary>
/// Pendelt input wert zwischen 0 und 1 ein
/// </summary>
public static SigmoidActivation sigmoidActivation = new SigmoidActivation();
/// <summary>
/// Aktivierungsfunktion Aktivieren
/// </summary>
/// <param name="input">Summe aller NeuronInputs</param>
/// <returns>Wert des Neurons nach Aktivierungsfunktion</returns>
public float Activation(float input);
/// <summary>
/// Differential der Aktivierungsfunktion für Backpropagation
/// </summary>
/// <param name="input"></param>
/// <returns></returns>
public float Derivation(float input);
}
}
@@ -0,0 +1,38 @@
using NeuronalNetworkLib.ActivisionFunctions.Interface;
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.ActivisionFunctions
{
/// <summary>
/// Giebt input wert aus wenn görsser Null ansonsten wird -0.1 ausgegeben (eigentlich null allerdings 0.1 besser für lernefeckt)
/// </summary>
public class ReLuActivation : IActivationFunction
{
public float Activation(float input)
{
if (input >= 0)
{
return input;
}
else
{
return -0.1f;
}
}
public float Derivation(float input)
{
if (input >= 0)
{
return 1;
}
else
{
return 0;
}
}
}
}
@@ -0,0 +1,24 @@
using NeuronalNetworkLib.ActivisionFunctions.Interface;
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.ActivisionFunctions
{
/// <summary>
/// Pendelt input wert zwischen 0 und 1 ein
/// </summary>
public class SigmoidActivation : IActivationFunction
{
public float Activation(float input)
{
return 1 / (1 + MathF.Pow(MathF.E, -input));
}
public float Derivation(float input)
{
float epx = MathF.Pow(MathF.E, -input);
float enx = MathF.Pow((1 + MathF.Pow(MathF.E, -input)), 2);
return epx / enx;
}
}
}
@@ -0,0 +1,8 @@
using System;
namespace NeuronalNetworkLib
{
public class NeuronalNetwork
{
}
}
@@ -0,0 +1,15 @@
using NeuronalNetworkLib.Neurons;
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.Connection
{
public abstract class ConnectionAbstract
{
public abstract Neuron getNeuron();
public abstract float getWeight();
public abstract float getValue();
public abstract void addWeight(float weightdelta);
}
}
@@ -0,0 +1,52 @@
using NeuronalNetworkLib.Neurons;
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.Connection
{
public class ConnectionBatch : ConnectionAbstract
{
private Neuron _neuron;
private float _weight;
private float momentum = 0;
private float weightadd;
public ConnectionBatch(Neuron neuron, float weight)
{
_neuron = neuron;
_weight = weight;
}
public override float getValue()
{
return _neuron.getvalue() * _weight;
}
public override void addWeight(float weightdelta)
{
weightadd += weightdelta;
}
public void applyBatch()
{
momentum += weightadd;
momentum *= 0.9f;
_weight += weightadd + momentum;
weightadd = 0;
}
public override Neuron getNeuron()
{
return _neuron;
}
public override float getWeight()
{
return _weight;
}
}
}
@@ -0,0 +1,42 @@
using NeuronalNetworkLib.Neurons;
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.Connection
{
public class ConnectionNormal : ConnectionAbstract
{
private Neuron _neuron;
private float _weight;
private float momentum = 0;
public ConnectionNormal(Neuron neuron, float weight)
{
_neuron = neuron;
_weight = weight;
}
public override Neuron getNeuron()
{
return _neuron;
}
public override float getValue()
{
return _neuron.getvalue() * _weight;
}
public override float getWeight()
{
return _weight;
}
public override void addWeight(float weightdelta)
{
momentum += weightdelta;
momentum *= 0.9f;
_weight += weightdelta + momentum;
}
}
}
@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Folder Include="LoadParameters\" />
<Folder Include="Learnfunctions\" />
<Folder Include="SaveParameters\" />
</ItemGroup>
</Project>
@@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.NeuronalNetworks
{
class BatchNetwork
{
}
}
@@ -0,0 +1,116 @@
using NeuronalNetworkLib.ActivisionFunctions.Interface;
using NeuronalNetworkLib.Connection;
using NeuronalNetworkLib.Neurons;
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.NeuronalNetworks
{
class BatchlessNetwork
{
private List<InputNeuron> inputNeurons = new List<InputNeuron>();
private List<WorkingNeuron> outputneurons = new List<WorkingNeuron>();
private List<WorkingNeuron> hiddenneurons = new List<WorkingNeuron>();
private List<int> hiddenlayers = new List<int>();
Random random = new Random();
public WorkingNeuron CreateNewOutput()
{
WorkingNeuron output = new WorkingNeuron();
outputneurons.Add(output);
return output;
}
public InputNeuron CreateNewInput()
{
InputNeuron input = new InputNeuron();
inputNeurons.Add(input);
return input;
}
public void CreateHiddenLayer(int amount, IActivationFunction activationfunction)
{
for(int i= 0; i< amount; i++)
{
WorkingNeuron wn = new WorkingNeuron();
wn.SetActiavtionFunction(activationfunction);
hiddenneurons.Add(wn);
}
hiddenlayers.Add(amount);
}
public void Reset()
{
foreach(WorkingNeuron wn in outputneurons)
{
wn.Reset();
}
foreach(WorkingNeuron wn in hiddenneurons)
{
wn.Reset();
}
}
public void CreateFullMesh()
{
if(hiddenneurons.Count == 0)
{
foreach(WorkingNeuron wn in outputneurons)
{
foreach(InputNeuron inp in inputNeurons)
{
float weight = (float)random.NextDouble() * 10;
wn.Addconnection(new ConnectionNormal(inp,weight));
}
}
}
else
{
int counter = 0;
bool first = false;
for(int j = 0; j < hiddenlayers.Count; j++)
{
if (!first)
{
for(int i = 0; i < hiddenlayers[j]; i++)
{
foreach(InputNeuron inp in inputNeurons)
{
float weight = (float)random.NextDouble() * 10;
hiddenneurons[i].Addconnection(new ConnectionNormal(inp, weight));
}
}
counter += hiddenlayers[j];
first = true;
}
else
{
for(int i = counter; i < counter + hiddenlayers[j]; i++)
{
for(int h = counter - hiddenlayers[j - 1]; h < counter; h++)
{
float weight = (float)random.NextDouble() * 10;
hiddenneurons[i].Addconnection(new ConnectionNormal(hiddenneurons[h],weight));
}
}
counter += hiddenlayers[j];
}
}
foreach(WorkingNeuron wn in outputneurons)
{
for(int i = hiddenlayers[hiddenlayers.Count-1]; i < hiddenlayers.Count; i++)
{
float weight = (float)random.NextDouble() * 10;
wn.Addconnection(new ConnectionNormal(hiddenneurons[i], weight));
}
}
}
}
}
}
@@ -0,0 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.NeuronalNetworks
{
class WorkingNetwork
{
}
}
@@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.Neurons
{
public abstract class Neuron
{
public abstract float getvalue();
}
}
@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.Neurons
{
public class BiasNeuron : Neuron
{
private float _Value;
public override float getvalue()
{
return _Value;
}
public void setValue(float value)
{
_Value = value;
}
}
}
@@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace NeuronalNetworkLib.Neurons
{
public class InputNeuron : Neuron
{
private float _Value;
public override float getvalue()
{
return _Value;
}
public void setValue(float value)
{
_Value = value;
}
}
}
@@ -0,0 +1,141 @@
using System;
using System.Collections.Generic;
using System.Text;
using NeuronalNetworkLib.ActivisionFunctions.Interface;
using NeuronalNetworkLib.Connection;
namespace NeuronalNetworkLib.Neurons
{
public class WorkingNeuron : Neuron
{
private List<ConnectionAbstract> connections = new List<ConnectionAbstract>();
private IActivationFunction activationfunction = IActivationFunction.identityActivation;
private float _smalldelta = 0;
private float _value = 0;
private bool _valueClean = false;
/// <summary>
/// Berechnet ausgabe wert mittels aller input und der Aktivierungsfunktion
/// </summary>
/// <returns>Ausgabewert des Neurons</returns>
public override float getvalue()
{
if (!_valueClean)
{
float sum = 0;
foreach(ConnectionAbstract c in connections)
{
sum += c.getValue();
}
_value = activationfunction.Activation(sum);
_valueClean = true;
}
return _value;
}
/// <summary>
/// Giebt die Summe aller Inputs zurück wichtig für Learning
/// </summary>
/// <returns>Summe aller Inputs</returns>
public float Getsum()
{
float sum = 0;
foreach (ConnectionAbstract c in connections)
{
sum += c.getValue();
}
return sum;
}
/// <summary>
/// Neue Connection zum Workingneuron hinzufügen
/// </summary>
/// <param name="c">Connection die hinzugefügt werden soll</param>
public void Addconnection(ConnectionAbstract c)
{
connections.Add(c);
}
/// <summary>
/// Berechnung der Outputabweichung
/// </summary>
/// <param name="should">Soll Output</param>
public void CalculateOutputDelta(float should)
{
_smalldelta = should - getvalue();
}
/// <summary>
/// Rücksetzen des neurons für neuen lernvorgang
/// </summary>
public void Reset()
{
_smalldelta = 0;
_valueClean = false;
}
/// <summary>
/// Aktivierungsfunktion für neuron festlegen
/// </summary>
/// <param name="activationfunction">Activationfunktion für das Neuron</param>
public void SetActiavtionFunction(IActivationFunction activationfunction)
{
this.activationfunction = activationfunction;
}
/// <summary>
/// Smaldelta an hintere Ebene zurückgeben für messabweichungsberechnung
/// </summary>
public void BackpropagateSmallDelta()
{
foreach(ConnectionAbstract c in connections)
{
Neuron n = c.getNeuron();
if (n is WorkingNeuron)
{
WorkingNeuron wn = (WorkingNeuron)n;
wn._smalldelta += _smalldelta * c.getWeight();
}
}
}
/// <summary>
/// Deltalernrgel mit Backpropagation leraning
/// Berechnung(Lernstärke(epsilon) * (Auswertungsabweichung(smalldelta) * ableitung Actfunktion(sumedereingänge)) * ausgang des Connectetn neurons)
/// </summary>
/// <param name="epsilon">Lernstärke</param>
public void deltaleraning(float epsilon)
{
_smalldelta = _smalldelta * activationfunction.Derivation(Getsum());
for (int i = 0; i < connections.Count; i++)
{
float bigdelta = epsilon * _smalldelta * connections[i].getNeuron().getvalue();
connections[i].addWeight(bigdelta);
}
}
/// <summary>
/// Betch activierung der Connections für Batchleraning Netzwerke
/// </summary>
public void ApplyBatch()
{
foreach(ConnectionAbstract c in connections)
{
if (c is ConnectionBatch)
{
ConnectionBatch cb = (ConnectionBatch)c;
cb.applyBatch();
}
else
{
throw new Exception("Batchlearning is activated");
}
}
}
}
}
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# NeuronalNetwork