Files
2025-08-15 10:40:09 +02:00

34 lines
759 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "MyActorComponent.h"
// Sets default values for this component's properties
UMyActorComponent::UMyActorComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
}
// Called when the game starts
void UMyActorComponent::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UMyActorComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}